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  • Devlog #6: Financing a game in Germany

    Juni 25, 2026
    Uncategorized

    How video games are financed in Germany: A practical guide to grants, publishers and investors. Germany is a much better place to finance a video game than it was a few years ago but that doesn’t mean it’s simple. If you’re building a game in Germany today you generally have three realistic funding routes:  …

    https://qualitytime.studio/devlog-1-from-ubisoft-to-indie-dev-why-im-starting-over/

  • Devlog #5: How I combine Kanban with a Calendar

    Mai 7, 2026
    Uncategorized

    There’s no shortage of productivity systems out there: From simple To-Do-lists to complex frameworks. As a Producer, I’ve tried quite a few over time but I often found that something was missing: Either I had visibility without commitment, structure without flexibility or complexity missing practicality. As a founder, my days are a mix of strategic…

    https://qualitytime.studio/devlog-1-from-ubisoft-to-indie-dev-why-im-starting-over/

  • Devlog #4: How to Start Making a Game?

    April 14, 2026
    Uncategorized

    In my last devlog, I talked about choosing the right engine for Project Pinecone. But I’m often asked by people: „How and where do you actually start when making a game?“ For me, the answer was simple: The first step is learning. I needed to learn Godot and since I’m a practical learner, I looked…

    https://qualitytime.studio/devlog-1-from-ubisoft-to-indie-dev-why-im-starting-over/

  • Devlog #3: Choosing My Engine

    März 16, 2026
    Uncategorized

    I studied computer science years ago but during my professional career in game development I rarely touched any actual code. I mostly worked in project management and production roles. So when I decided to start Project Pinecone as a solo developer, that changed things. Suddenly I had to code. The first big question was: Which…

    https://qualitytime.studio/devlog-1-from-ubisoft-to-indie-dev-why-im-starting-over/

  • Devlog #2: Why Project Pinecone?

    Februar 23, 2026
    Uncategorized

    When we speak about what motivates me to work on Project Pinecone, we need to talk about why I founded Quality Time Studio in the first place and the philosophy behind it. Let’s start with the bigger picture: From my personal perspective (purely subjective), the world is in kind of a chaotic state. The number…

    https://qualitytime.studio/devlog-1-from-ubisoft-to-indie-dev-why-im-starting-over/

  • Devlog #1: From Ubisoft to Indie Dev

    Februar 2, 2026
    Uncategorized

    Hi, I’m Johannes from Quality Time Studio and after 13 years working at Ubisoft (and 20 years in the games industry in total), I’ve decided to go into indie development. I’m in the process of building my first game as an indie developer from scratch. With this devlog, I want to document the entire journey – not…

    https://qualitytime.studio/devlog-1-from-ubisoft-to-indie-dev-why-im-starting-over/

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