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  • In my last devlog, I talked about choosing the right engine for Project Pinecone. But I’m often asked by people: „How and where do you actually start when making a game?“ For me, the answer was simple: The first step is learning. I needed to learn Godot and since I’m a practical learner, I looked…

  • I studied computer science years ago but during my professional career in game development I rarely touched any actual code. I mostly worked in project management and production roles. So when I decided to start Project Pinecone as a solo developer, that changed things. Suddenly I had to code. The first big question was: Which…

  • When we speak about what motivates me to work on Project Pinecone, we need to talk about why I founded Quality Time Studio in the first place and the philosophy behind it. Let’s start with the bigger picture: From my personal perspective (purely subjective), the world is in kind of a chaotic state. The number…

  • Hi, I’m Johannes from Quality Time Studio and after 13 years working at Ubisoft (and 20 years in the games industry in total), I’ve decided to go into indie development. I’m in the process of building my first game as an indie developer from scratch. With this devlog, I want to document the entire journey – not…